[gamelib-devel] Semi-news...

Ingvar ingvar at hexapodia.net
Thu Sep 28 06:22:37 UTC 2006


Ingvar writes:
> Added a 3D camera to the 3D component. So far, only world-to-camera has been 
> coded, but with any luck, there should be a full suite of world-to-camera, 
> camera-to-screen and world-to-screen by tomorrow morning. I may even have 
> managed to add code to move and turn a 3D camera (it's not entirely obvious 
> what it means to turn a 6DOF camera by a specific angle, but I'm thinking 
> "turn around the Z axis of the camera coordinate system" to be as close as 
> possible to the way the current camera works).

OK, some preparations for "turn" in place (see BASE-TRANSFORM in coords.lisp).
All camera-related transform functions are in place, nothing stubbed out.

Things still seem to compile.

//Ingvar




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