From ikojba at gmail.com Sat Apr 3 16:31:01 2010 From: ikojba at gmail.com (Joop Kiefte) Date: Sat, 3 Apr 2010 18:31:01 +0200 Subject: [climacs-devel] Gamemacs: an idea for a modular, extensible, capable and easy to use game-development IDE Message-ID: Hello guys, At the moment I am gathering together all pieces of the Climacs editor to start an open source project to create a modular, extensible, capable and easy to use game-development IDE. Until I switched to Linux I have made some games with Game Maker, a fine but windows only piece of software that is too commercialized nowadays for me to like it as it is now, and I (and some others as well I think) have been looking for a good replacement on linux for quite some time. As most good programmers I am extremely lazy and don't like to do repetitive work if I can prevent it, and as such have skipped things like py-game. I have done a little bit of fiddling with clojure and as I see it now some gaming stuff is coming up for clojure as well, but I didn't feel like gaming is the perfect bet for clojure. Now I am programming for a small company in common lisp and doing that I feel like I need some open source project to keep in shape on common lisp on the side line. So I thought, let's make a game maker clone! I am not going to make things from scratch, it won't be useful to do and besides, if there is nothing to build upon, we won't even get started. So I thought this might be a perfect use for climacs. It might even be a revival of the climacs project if you like. Gamemacs is just a working name (and a bit more, as I will explain later), I mean to contribute to the several sub-projects and with normal add-ons as much as possible, to keep everything as modular as possible. To not keep things vague, and to have a good direction, this is a list of things I want to have for a nice game-editor (and in general to make of Climacs an emacs-killer instead of an emacs-clone), most of it taken from Game Maker: * Integration of something like Lispbuilder (most probably just Lispbuilder). - It has SDL - It has OpenGL - It has an .exe-creator/binary compiler * Integration of the .exe-creator/binary compiler in the editor itself * Publish versions of Climacs compiled that way to make further development easier - so for basic development of games you don't even need to install anything else than that compiled version of climacs - we can call this compiled package with extensions Gamemacs, and keep the source pure climacs, so it remains as modular as it can be * I would like to have a generic graphical editor for lisp-code on top of the textual editing mode. - and this to be extensible with cool graphical editors for example to create levels (I think I will need to make a mock-up of this idea to get it clear) * Create libraries for game-development that are included by default and work nicely with the graphical interface so you will be able to make simple games with mostly point and click and harder games with a great emacs-like editor :) I have all this quite detailed in my head, but after dumping it all here I want your input as well, so it will be great to work with. In the end my goal is to have fun creating games on linux and to be able to sketch and prototype and build games all in one place. (If you can develop everything for emacs in emacs without leaving it, why shouldn't you be able to create games without hassle?) First things I will do anyhow (but help is appreciated on all sides!): * Put all the dependencies of climacs on Git * Build climacs and fiddle with it to get accustomed to the inner workings * Same with lispbuilder etc. What do you think? Greetings, Joop Kiefte -- Communication is essential. So we need decent tools when communication is lacking, when language capability is hard to acquire... - http://esperanto.net - http://esperanto-jongeren.nl Linux-user #496644 (http://counter.li.org) - first touch of linux in 2004 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ikojba at gmail.com Sat Apr 3 19:06:06 2010 From: ikojba at gmail.com (Joop Kiefte) Date: Sat, 3 Apr 2010 21:06:06 +0200 Subject: [climacs-devel] [lisp-game-dev] Gamemacs: an idea for a modular, extensible, capable and easy to use game-development IDE In-Reply-To: References: Message-ID: I will try to make a mock-up now and send it here, please help me remember if I forget... =X. As the code of your UI-system is in common lisp, I guess it won't be too hard to make it an addition on Climacs and integrate it already :). Maybe you can give it a try and we can bake up some basic code already that way. I see you already use github, I will dump climacs and dependencies on github as well as soon as I got it running (I wanted to 'release' the ideas already so I'll have some people pushing and out there to help :) currently the clx is biting me... I will keep you up to date on my efforts, although it's pretty much a free time only project) and maybe create a superproject with climacs, dependencies, your project etc to get new developers up and running quickly (although it's pretty much vaporware now... but climacs is not so we have something to get starting anyway :)). So, on to the drawing! 2010/4/3 David O'Toole > Hi Joop, > > This sounds like a good idea. Expanding the tools space is great. > > I am working on a project with a few similar goals but some big > differences. My game engine and IDE were written originally in Emacs > Lisp in late 2006, and then over the last few years I've gradually > rewritten it in Common Lisp. In the process I built a set of CL user > interface widgets that behave in roughly emacsy ways. So my IDE is now > split into two portions: GNU Emacs for the lisp code editing and SLIME > stuff, and a spreadsheet-like Common Lisp UI system for the map editor > and such. > > If you are curious to see, my game engine is at > http://dto.github.com/notebook/xe2-reference.html > > What are your thoughts on user interfaces? > > On Sat, Apr 3, 2010 at 12:31 PM, Joop Kiefte wrote: > > Hello guys, > > At the moment I am gathering together all pieces of the Climacs editor to > > start an open source project to create a modular, extensible, capable and > > easy to use game-development IDE. Until I switched to Linux I have made > some > > games with Game Maker, a fine but windows only piece of software that is > too > > commercialized nowadays for me to like it as it is now, and I (and some > > others as well I think) have been looking for a good replacement on linux > > for quite some time. As most good programmers I am extremely lazy and > don't > > like to do repetitive work if I can prevent it, and as such have skipped > > things like py-game. > > I have done a little bit of fiddling with clojure and as I see it now > some > > gaming stuff is coming up for clojure as well, but I didn't feel like > gaming > > is the perfect bet for clojure. Now I am programming for a small company > in > > common lisp and doing that I feel like I need some open source project to > > keep in shape on common lisp on the side line. So I thought, let's make a > > game maker clone! > > I am not going to make things from scratch, it won't be useful to do and > > besides, if there is nothing to build upon, we won't even get started. So > I > > thought this might be a perfect use for climacs. It might even be a > revival > > of the climacs project if you like. Gamemacs is just a working name (and > a > > bit more, as I will explain later), I mean to contribute to the several > > sub-projects and with normal add-ons as much as possible, to keep > everything > > as modular as possible. > > To not keep things vague, and to have a good direction, this is a list of > > things I want to have for a nice game-editor (and in general to make of > > Climacs an emacs-killer instead of an emacs-clone), most of it taken from > > Game Maker: > > * Integration of something like Lispbuilder (most probably just > > Lispbuilder). > > - It has SDL > > - It has OpenGL > > - It has an .exe-creator/binary compiler > > * Integration of the .exe-creator/binary compiler in the editor itself > > * Publish versions of Climacs compiled that way to make further > development > > easier > > - so for basic development of games you don't even need to install > > anything else than that compiled version of climacs > > - we can call this compiled package with extensions Gamemacs, and keep > the > > source pure climacs, so it remains as modular as it can be > > * I would like to have a generic graphical editor for lisp-code on top of > > the textual editing mode. > > - and this to be extensible with cool graphical editors for example to > > create levels (I think I will need to make a mock-up of this idea to get > it > > clear) > > * Create libraries for game-development that are included by default and > > work nicely with the graphical interface so you will be able to make > simple > > games with mostly point and click and harder games with a great > emacs-like > > editor :) > > I have all this quite detailed in my head, but after dumping it all here > I > > want your input as well, so it will be great to work with. In the end my > > goal is to have fun creating games on linux and to be able to sketch and > > prototype and build games all in one place. (If you can develop > everything > > for emacs in emacs without leaving it, why shouldn't you be able to > create > > games without hassle?) > > First things I will do anyhow (but help is appreciated on all sides!): > > * Put all the dependencies of climacs on Git > > * Build climacs and fiddle with it to get accustomed to the inner > workings > > * Same with lispbuilder etc. > > What do you think? > > Greetings, > > Joop Kiefte > > -- > > Communication is essential. So we need decent tools when communication is > > lacking, when language capability is hard to acquire... > > > > - http://esperanto.net - http://esperanto-jongeren.nl > > > > Linux-user #496644 (http://counter.li.org) - first touch of linux in > 2004 > > > > _______________________________________________ > > lisp-game-dev mailing list > > lisp-game-dev at common-lisp.net > > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > > > > > -- Communication is essential. So we need decent tools when communication is lacking, when language capability is hard to acquire... - http://esperanto.net - http://esperanto-jongeren.nl Linux-user #496644 (http://counter.li.org) - first touch of linux in 2004 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ikojba at gmail.com Sat Apr 3 19:22:38 2010 From: ikojba at gmail.com (Joop Kiefte) Date: Sat, 3 Apr 2010 21:22:38 +0200 Subject: [climacs-devel] [lisp-game-dev] Gamemacs: an idea for a modular, extensible, capable and easy to use game-development IDE In-Reply-To: References: Message-ID: I have Climacs running now, now there's work to do :) It really was like they said on the pages about it, the hardest part is tracking down the dependencies. Next tasks: get an issuetracker up, get the repositories all on github and the mock-up. I will do the drawing now, can someone suggest me a good place to organize it all together, at least an issue tracker? A website we can do with HTML on Github of course, and I think an entry on cliki would be nice. 2010/4/3 Joop Kiefte > I will try to make a mock-up now and send it here, please help me remember > if I forget... =X. > > As the code of your UI-system is in common lisp, I guess it won't be too > hard to make it an addition on Climacs and integrate it already :). Maybe > you can give it a try and we can bake up some basic code already that way. I > see you already use github, I will dump climacs and dependencies on github > as well as soon as I got it running (I wanted to 'release' the ideas already > so I'll have some people pushing and out there to help :) currently the clx > is biting me... I will keep you up to date on my efforts, although it's > pretty much a free time only project) and maybe create a superproject with > climacs, dependencies, your project etc to get new developers up and running > quickly (although it's pretty much vaporware now... but climacs is not so we > have something to get starting anyway :)). > > So, on to the drawing! > > 2010/4/3 David O'Toole > > Hi Joop, >> >> This sounds like a good idea. Expanding the tools space is great. >> >> I am working on a project with a few similar goals but some big >> differences. My game engine and IDE were written originally in Emacs >> Lisp in late 2006, and then over the last few years I've gradually >> rewritten it in Common Lisp. In the process I built a set of CL user >> interface widgets that behave in roughly emacsy ways. So my IDE is now >> split into two portions: GNU Emacs for the lisp code editing and SLIME >> stuff, and a spreadsheet-like Common Lisp UI system for the map editor >> and such. >> >> If you are curious to see, my game engine is at >> http://dto.github.com/notebook/xe2-reference.html >> >> What are your thoughts on user interfaces? >> >> On Sat, Apr 3, 2010 at 12:31 PM, Joop Kiefte wrote: >> > Hello guys, >> > At the moment I am gathering together all pieces of the Climacs editor >> to >> > start an open source project to create a modular, extensible, capable >> and >> > easy to use game-development IDE. Until I switched to Linux I have made >> some >> > games with Game Maker, a fine but windows only piece of software that is >> too >> > commercialized nowadays for me to like it as it is now, and I (and some >> > others as well I think) have been looking for a good replacement on >> linux >> > for quite some time. As most good programmers I am extremely lazy and >> don't >> > like to do repetitive work if I can prevent it, and as such have skipped >> > things like py-game. >> > I have done a little bit of fiddling with clojure and as I see it now >> some >> > gaming stuff is coming up for clojure as well, but I didn't feel like >> gaming >> > is the perfect bet for clojure. Now I am programming for a small company >> in >> > common lisp and doing that I feel like I need some open source project >> to >> > keep in shape on common lisp on the side line. So I thought, let's make >> a >> > game maker clone! >> > I am not going to make things from scratch, it won't be useful to do and >> > besides, if there is nothing to build upon, we won't even get started. >> So I >> > thought this might be a perfect use for climacs. It might even be a >> revival >> > of the climacs project if you like. Gamemacs is just a working name (and >> a >> > bit more, as I will explain later), I mean to contribute to the several >> > sub-projects and with normal add-ons as much as possible, to keep >> everything >> > as modular as possible. >> > To not keep things vague, and to have a good direction, this is a list >> of >> > things I want to have for a nice game-editor (and in general to make of >> > Climacs an emacs-killer instead of an emacs-clone), most of it taken >> from >> > Game Maker: >> > * Integration of something like Lispbuilder (most probably just >> > Lispbuilder). >> > - It has SDL >> > - It has OpenGL >> > - It has an .exe-creator/binary compiler >> > * Integration of the .exe-creator/binary compiler in the editor itself >> > * Publish versions of Climacs compiled that way to make further >> development >> > easier >> > - so for basic development of games you don't even need to install >> > anything else than that compiled version of climacs >> > - we can call this compiled package with extensions Gamemacs, and keep >> the >> > source pure climacs, so it remains as modular as it can be >> > * I would like to have a generic graphical editor for lisp-code on top >> of >> > the textual editing mode. >> > - and this to be extensible with cool graphical editors for example to >> > create levels (I think I will need to make a mock-up of this idea to get >> it >> > clear) >> > * Create libraries for game-development that are included by default and >> > work nicely with the graphical interface so you will be able to make >> simple >> > games with mostly point and click and harder games with a great >> emacs-like >> > editor :) >> > I have all this quite detailed in my head, but after dumping it all here >> I >> > want your input as well, so it will be great to work with. In the end my >> > goal is to have fun creating games on linux and to be able to sketch and >> > prototype and build games all in one place. (If you can develop >> everything >> > for emacs in emacs without leaving it, why shouldn't you be able to >> create >> > games without hassle?) >> > First things I will do anyhow (but help is appreciated on all sides!): >> > * Put all the dependencies of climacs on Git >> > * Build climacs and fiddle with it to get accustomed to the inner >> workings >> > * Same with lispbuilder etc. >> > What do you think? >> > Greetings, >> > Joop Kiefte >> > -- >> > Communication is essential. So we need decent tools when communication >> is >> > lacking, when language capability is hard to acquire... >> > >> > - http://esperanto.net - http://esperanto-jongeren.nl >> > >> > Linux-user #496644 (http://counter.li.org) - first touch of linux in >> 2004 >> > >> > _______________________________________________ >> > lisp-game-dev mailing list >> > lisp-game-dev at common-lisp.net >> > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev >> > >> > >> > > > > -- > Communication is essential. So we need decent tools when communication is > lacking, when language capability is hard to acquire... > > - http://esperanto.net - http://esperanto-jongeren.nl > > Linux-user #496644 (http://counter.li.org) - first touch of linux in 2004 > -- Communication is essential. So we need decent tools when communication is lacking, when language capability is hard to acquire... - http://esperanto.net - http://esperanto-jongeren.nl Linux-user #496644 (http://counter.li.org) - first touch of linux in 2004 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ikojba at gmail.com Sat Apr 3 19:23:46 2010 From: ikojba at gmail.com (Joop Kiefte) Date: Sat, 3 Apr 2010 21:23:46 +0200 Subject: [climacs-devel] [lisp-game-dev] Gamemacs: an idea for a modular, extensible, capable and easy to use game-development IDE In-Reply-To: References: Message-ID: I have Climacs running now, now there's work to do :) It really was like they said on the pages about it, the hardest part is tracking down the dependencies. Next tasks: get an issuetracker up, get the repositories all on github and the mock-up. I will do the drawing now, can someone suggest me a good place to organize it all together, at least an issue tracker? A website we can do with HTML on Github of course, and I think an entry on cliki would be nice. 2010/4/3 Joop Kiefte > I will try to make a mock-up now and send it here, please help me remember > if I forget... =X. > > As the code of your UI-system is in common lisp, I guess it won't be too > hard to make it an addition on Climacs and integrate it already :). Maybe > you can give it a try and we can bake up some basic code already that way. I > see you already use github, I will dump climacs and dependencies on github > as well as soon as I got it running (I wanted to 'release' the ideas already > so I'll have some people pushing and out there to help :) currently the clx > is biting me... I will keep you up to date on my efforts, although it's > pretty much a free time only project) and maybe create a superproject with > climacs, dependencies, your project etc to get new developers up and running > quickly (although it's pretty much vaporware now... but climacs is not so we > have something to get starting anyway :)). > > So, on to the drawing! > > 2010/4/3 David O'Toole > > Hi Joop, >> >> This sounds like a good idea. Expanding the tools space is great. >> >> I am working on a project with a few similar goals but some big >> differences. My game engine and IDE were written originally in Emacs >> Lisp in late 2006, and then over the last few years I've gradually >> rewritten it in Common Lisp. In the process I built a set of CL user >> interface widgets that behave in roughly emacsy ways. So my IDE is now >> split into two portions: GNU Emacs for the lisp code editing and SLIME >> stuff, and a spreadsheet-like Common Lisp UI system for the map editor >> and such. >> >> If you are curious to see, my game engine is at >> http://dto.github.com/notebook/xe2-reference.html >> >> What are your thoughts on user interfaces? >> >> On Sat, Apr 3, 2010 at 12:31 PM, Joop Kiefte wrote: >> > Hello guys, >> > At the moment I am gathering together all pieces of the Climacs editor >> to >> > start an open source project to create a modular, extensible, capable >> and >> > easy to use game-development IDE. Until I switched to Linux I have made >> some >> > games with Game Maker, a fine but windows only piece of software that is >> too >> > commercialized nowadays for me to like it as it is now, and I (and some >> > others as well I think) have been looking for a good replacement on >> linux >> > for quite some time. As most good programmers I am extremely lazy and >> don't >> > like to do repetitive work if I can prevent it, and as such have skipped >> > things like py-game. >> > I have done a little bit of fiddling with clojure and as I see it now >> some >> > gaming stuff is coming up for clojure as well, but I didn't feel like >> gaming >> > is the perfect bet for clojure. Now I am programming for a small company >> in >> > common lisp and doing that I feel like I need some open source project >> to >> > keep in shape on common lisp on the side line. So I thought, let's make >> a >> > game maker clone! >> > I am not going to make things from scratch, it won't be useful to do and >> > besides, if there is nothing to build upon, we won't even get started. >> So I >> > thought this might be a perfect use for climacs. It might even be a >> revival >> > of the climacs project if you like. Gamemacs is just a working name (and >> a >> > bit more, as I will explain later), I mean to contribute to the several >> > sub-projects and with normal add-ons as much as possible, to keep >> everything >> > as modular as possible. >> > To not keep things vague, and to have a good direction, this is a list >> of >> > things I want to have for a nice game-editor (and in general to make of >> > Climacs an emacs-killer instead of an emacs-clone), most of it taken >> from >> > Game Maker: >> > * Integration of something like Lispbuilder (most probably just >> > Lispbuilder). >> > - It has SDL >> > - It has OpenGL >> > - It has an .exe-creator/binary compiler >> > * Integration of the .exe-creator/binary compiler in the editor itself >> > * Publish versions of Climacs compiled that way to make further >> development >> > easier >> > - so for basic development of games you don't even need to install >> > anything else than that compiled version of climacs >> > - we can call this compiled package with extensions Gamemacs, and keep >> the >> > source pure climacs, so it remains as modular as it can be >> > * I would like to have a generic graphical editor for lisp-code on top >> of >> > the textual editing mode. >> > - and this to be extensible with cool graphical editors for example to >> > create levels (I think I will need to make a mock-up of this idea to get >> it >> > clear) >> > * Create libraries for game-development that are included by default and >> > work nicely with the graphical interface so you will be able to make >> simple >> > games with mostly point and click and harder games with a great >> emacs-like >> > editor :) >> > I have all this quite detailed in my head, but after dumping it all here >> I >> > want your input as well, so it will be great to work with. In the end my >> > goal is to have fun creating games on linux and to be able to sketch and >> > prototype and build games all in one place. (If you can develop >> everything >> > for emacs in emacs without leaving it, why shouldn't you be able to >> create >> > games without hassle?) >> > First things I will do anyhow (but help is appreciated on all sides!): >> > * Put all the dependencies of climacs on Git >> > * Build climacs and fiddle with it to get accustomed to the inner >> workings >> > * Same with lispbuilder etc. >> > What do you think? >> > Greetings, >> > Joop Kiefte >> > -- >> > Communication is essential. So we need decent tools when communication >> is >> > lacking, when language capability is hard to acquire... >> > >> > - http://esperanto.net - http://esperanto-jongeren.nl >> > >> > Linux-user #496644 (http://counter.li.org) - first touch of linux in >> 2004 >> > >> > _______________________________________________ >> > lisp-game-dev mailing list >> > lisp-game-dev at common-lisp.net >> > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev >> > >> > >> > > > > -- > Communication is essential. So we need decent tools when communication is > lacking, when language capability is hard to acquire... > > - http://esperanto.net - http://esperanto-jongeren.nl > > Linux-user #496644 (http://counter.li.org) - first touch of linux in 2004 > -- Communication is essential. So we need decent tools when communication is lacking, when language capability is hard to acquire... - http://esperanto.net - http://esperanto-jongeren.nl Linux-user #496644 (http://counter.li.org) - first touch of linux in 2004 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ikojba at gmail.com Sat Apr 3 23:04:18 2010 From: ikojba at gmail.com (Joop Kiefte) Date: Sun, 4 Apr 2010 01:04:18 +0200 Subject: [climacs-devel] Who maintains climacs? Message-ID: The last messages on this list before my message seem to be from about a year ago. Is Climacs without active developers? Is there an official maintainer? Who "owns" the project? Did it die? I would like to put the project in Git and develop further on it that way, but I would like to know if I can do that retaining the name Climacs, and if it's worth it to change this or at least point to it in the documents on the site as well. -- Communication is essential. So we need decent tools when communication is lacking, when language capability is hard to acquire... - http://esperanto.net - http://esperanto-jongeren.nl Linux-user #496644 (http://counter.li.org) - first touch of linux in 2004 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ikojba at gmail.com Sun Apr 4 10:36:11 2010 From: ikojba at gmail.com (Joop Kiefte) Date: Sun, 4 Apr 2010 12:36:11 +0200 Subject: [climacs-devel] Climacs on GitHub! Message-ID: I have just pushed the Climacs and ESA parts to GitHub. Soon enough the other dependencies will be there as well. http://github.com/LaPingvino/Climacs http://github.com/LaPingvino/ESA Have fun! -- Communication is essential. So we need decent tools when communication is lacking, when language capability is hard to acquire... - http://esperanto.net - http://esperanto-jongeren.nl Linux-user #496644 (http://counter.li.org) - first touch of linux in 2004 -------------- next part -------------- An HTML attachment was scrubbed... URL: From csr21 at cantab.net Sun Apr 4 15:39:27 2010 From: csr21 at cantab.net (Christophe Rhodes) Date: Sun, 04 Apr 2010 16:39:27 +0100 Subject: [climacs-devel] Who maintains climacs? In-Reply-To: (Joop Kiefte's message of "Sun, 4 Apr 2010 01:04:18 +0200") References: Message-ID: <877hon9qhc.fsf@cantab.net> Joop Kiefte writes: > The last messages on this list before my message seem to be from about > a year ago. Is Climacs without active developers? Is there an official > maintainer? Who "owns" the project? Did it die? There's a long list of about 20 people able to commit to the Climacs repository -- to my knowledge, none are currently working on it. > I would like to put the project in Git and develop further on it that > way, but I would like to know if I can do that retaining the name > Climacs, and if it's worth it to change this or at least point to it > in the documents on the site as well. The source code of Climacs is licenced under the terms of the GNU LGPL, version 2 (or, at your option, any later version). I am no lawyer, but I believe that that means you can do whatever you like with the code, provided that you provide sources of climacs to those you distribute binaries to, and that if you distribute binaries involving climacs, you must distribute object files of other components so that your users can relink your objects with a locally-modified climacs. For what it's worth, common-lisp.net has support for git and bug trackers; it would be perfectly possible to transfer climacs to a more modern version control system without losing continuity of development, such as it is. Best, Christophe From nikodemus at random-state.net Sun Apr 4 15:53:21 2010 From: nikodemus at random-state.net (Nikodemus Siivola) Date: Sun, 4 Apr 2010 18:53:21 +0300 Subject: [climacs-devel] Climacs on GitHub! In-Reply-To: References: Message-ID: On 4 April 2010 13:36, Joop Kiefte wrote: > http://github.com/LaPingvino/Climacs > http://github.com/LaPingvino/ESA I'm not terribly involved with Climacs, but I would venture the opinion that making public a Git tree without *any* history from CVS is a terrible mistake. 1. cvs -d :pserver:anonymous:anonymous at common-lisp.net:/project/climacs/cvsroot login 2. git cvsimport -C climacs -d :pserver:anonymous at common-lisp.net:/project/climacs/cvsroot climacs ...wait... done. :) Cheers, -- Nikodemus From strandh at labri.fr Mon Apr 5 05:44:34 2010 From: strandh at labri.fr (Robert Strandh) Date: Mon, 5 Apr 2010 07:44:34 +0200 Subject: [climacs-devel] Gamemacs: an idea for a modular, extensible, capable and easy to use game-development IDE In-Reply-To: References: Message-ID: <19385.30914.311798.992591@serveur5.labri.fr> Hello, Joop Kiefte writes: > > What do you think? I don't know much about game development, but I certainly think it is a good idea to revive Climacs, and I am willing to give you some advice along the way. Good luck! Regards, -- Robert Strandh --------------------------------------------------------------------- Greenspun's Tenth Rule of Programming: any sufficiently complicated C or Fortran program contains an ad hoc informally-specified bug-ridden slow implementation of half of Common Lisp. --------------------------------------------------------------------- From strandh at labri.fr Mon Apr 5 05:49:27 2010 From: strandh at labri.fr (Robert Strandh) Date: Mon, 5 Apr 2010 07:49:27 +0200 Subject: [climacs-devel] Who maintains climacs? In-Reply-To: References: Message-ID: <19385.31207.361033.737823@serveur5.labri.fr> Joop Kiefte writes: > The last messages on this list before my message seem to be from about a > year ago. Is Climacs without active developers? Is there an official > maintainer? Who "owns" the project? Did it die? I am probably the closest one to an "owner" of the Climacs project. The last active maintainer was Troels Henriksen, but he hasn't worked on it for quite some time, and seems to be busy with other stuff now. He did a lot of good things, but unfortunately also introduced some bugs in the residsplay code. > I would like to put the project in Git and develop further on it > that way, but I would like to know if I can do that retaining the > name Climacs, and if it's worth it to change this or at least point > to it in the documents on the site as well. You can keep the name. I kind of like it! Regards, -- Robert Strandh --------------------------------------------------------------------- Greenspun's Tenth Rule of Programming: any sufficiently complicated C or Fortran program contains an ad hoc informally-specified bug-ridden slow implementation of half of Common Lisp. ---------------------------------------------------------------------