[boston-lisp] local lisper's roguelike game

Zach Beane xach at xach.com
Sat Dec 13 13:06:25 UTC 2008


On Fri, Dec 12, 2008 at 02:55:32AM -0500, David O'Toole wrote:
> My CL roguelike game project is approaching playable alpha so I
> thought I would announce it here and see if anyone has comments or
> feedback. The project homepage is
> http://dto.mamalala.org/notebook/rlx.html and it is structured as a
> "virtual game console" for 2d roguelike-ish games. You could probably
> also do a basic snake game or tetris but I haven't tried this
> yet---instead I'm trying to create a sci-fi roguelike with (hopefully)
> innovative and fun combat (see page for images and video links)
> 
> I live near Worcester about 45 minutes from Boston and have attended a
> previous Boston Lisp meeting, which I greatly enjoyed. So perhaps I
> could give a quick talk about the technology if there is an open space
> at some future meeting? I used a custom object system called CLON (see
> cliki entry or visit http://github.com/dto/clon ) and maybe it would
> be interesting to explain why I think it works for the game. I have a
> laptop with vga out so I could maybe hook up to the projector and give
> a colorful demo with plenty of explosions.
> 
> I'd be interested to hear your thoughts.

I'd love to see something like this. Actual Common Lisp!

Zach




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