From dto at gnu.org Fri Dec 12 07:55:32 2008 From: dto at gnu.org (David O'Toole) Date: Fri, 12 Dec 2008 02:55:32 -0500 Subject: [boston-lisp] local lisper's roguelike game Message-ID: <64bfe3d50812112355pc829813k46672c65c3fe5857@mail.gmail.com> My CL roguelike game project is approaching playable alpha so I thought I would announce it here and see if anyone has comments or feedback. The project homepage is http://dto.mamalala.org/notebook/rlx.html and it is structured as a "virtual game console" for 2d roguelike-ish games. You could probably also do a basic snake game or tetris but I haven't tried this yet---instead I'm trying to create a sci-fi roguelike with (hopefully) innovative and fun combat (see page for images and video links) I live near Worcester about 45 minutes from Boston and have attended a previous Boston Lisp meeting, which I greatly enjoyed. So perhaps I could give a quick talk about the technology if there is an open space at some future meeting? I used a custom object system called CLON (see cliki entry or visit http://github.com/dto/clon ) and maybe it would be interesting to explain why I think it works for the game. I have a laptop with vga out so I could maybe hook up to the projector and give a colorful demo with plenty of explosions. I'd be interested to hear your thoughts. ---Dave From xach at xach.com Sat Dec 13 13:06:25 2008 From: xach at xach.com (Zach Beane) Date: Sat, 13 Dec 2008 08:06:25 -0500 Subject: [boston-lisp] local lisper's roguelike game In-Reply-To: <64bfe3d50812112355pc829813k46672c65c3fe5857@mail.gmail.com> References: <64bfe3d50812112355pc829813k46672c65c3fe5857@mail.gmail.com> Message-ID: <20081213130625.GN28088@xach.com> On Fri, Dec 12, 2008 at 02:55:32AM -0500, David O'Toole wrote: > My CL roguelike game project is approaching playable alpha so I > thought I would announce it here and see if anyone has comments or > feedback. The project homepage is > http://dto.mamalala.org/notebook/rlx.html and it is structured as a > "virtual game console" for 2d roguelike-ish games. You could probably > also do a basic snake game or tetris but I haven't tried this > yet---instead I'm trying to create a sci-fi roguelike with (hopefully) > innovative and fun combat (see page for images and video links) > > I live near Worcester about 45 minutes from Boston and have attended a > previous Boston Lisp meeting, which I greatly enjoyed. So perhaps I > could give a quick talk about the technology if there is an open space > at some future meeting? I used a custom object system called CLON (see > cliki entry or visit http://github.com/dto/clon ) and maybe it would > be interesting to explain why I think it works for the game. I have a > laptop with vga out so I could maybe hook up to the projector and give > a colorful demo with plenty of explosions. > > I'd be interested to hear your thoughts. I'd love to see something like this. Actual Common Lisp! Zach From dlw at alum.mit.edu Sat Dec 13 14:36:45 2008 From: dlw at alum.mit.edu (Daniel Weinreb) Date: Sat, 13 Dec 2008 09:36:45 -0500 Subject: [boston-lisp] ILC extension Message-ID: <4943C87D.4020801@alum.mit.edu> Because of timing and technical difficulties, the submission deadline for the 2009 International Lisp Conference has been extended from December 9, 2009, to December 16, 2009. http://www.international-lisp-conference.org -- Dan -- ________________________________________ Daniel Weinreb http://danweinreb.org/blog/ Lisp: The Next 50 Years: http://ilc09.org