From pcelicatoto at gmail.com Tue Apr 12 17:55:56 2011 From: pcelicatoto at gmail.com (Marta Djordjevic) Date: Tue, 12 Apr 2011 19:55:56 +0200 Subject: [lisp-game-dev] Dots and Boxes (Dots and Lines) Message-ID: Hi everybody, I'm new with Lisp. I really really need so much source code in lisp for the game Dots and Boxes. It's very urgent. Can anyone help me please? Thank you so much in advanced. Sincerely, Marta -------------- next part -------------- An HTML attachment was scrubbed... URL: From burkej71 at gmail.com Sun Apr 24 02:53:11 2011 From: burkej71 at gmail.com (Jason Burke) Date: Sat, 23 Apr 2011 21:53:11 -0500 Subject: [lisp-game-dev] Greetings Message-ID: Hell All, I'm new to the list, and I'm looking for an easy to work with 2d canvas library. What would everyone recommend? I'm using the lisp-in-a-box distribution, and I would prefer that it works with that (though I might be willing to try SBCL). Thanks, Jason -------------- next part -------------- An HTML attachment was scrubbed... URL: From elliottslaughter at gmail.com Sun Apr 24 03:26:54 2011 From: elliottslaughter at gmail.com (Elliott Slaughter) Date: Sat, 23 Apr 2011 20:26:54 -0700 Subject: [lisp-game-dev] Greetings In-Reply-To: References: Message-ID: Welcome! Here are some libraries you might check out: http://www.xach.com/lisp/vecto/ http://common-lisp.net/project/cl-cairo2/ http://code.google.com/p/lispbuilder/wiki/LispbuilderSDL With respect to Lisp distributions, I would highly suggest quicklisp ( http://www.quicklisp.org/). In general my impression has been that lisp-boxes are very poorly supported (probably because experienced Lispers don't use them), whereas quicklisp has a very active community (and has attracted many older Lispers). Hope that helps. On Sat, Apr 23, 2011 at 7:53 PM, Jason Burke wrote: > Hell All, > > I'm new to the list, and I'm looking for an easy to work with 2d canvas > library. What would everyone recommend? > > I'm using the lisp-in-a-box distribution, and I would prefer that it works > with that (though I might be willing to try SBCL). > > Thanks, > > Jason > > _______________________________________________ > lisp-game-dev mailing list > lisp-game-dev at common-lisp.net > http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev > > -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay -------------- next part -------------- An HTML attachment was scrubbed... URL: From elliottslaughter at gmail.com Sun Apr 24 03:28:47 2011 From: elliottslaughter at gmail.com (Elliott Slaughter) Date: Sat, 23 Apr 2011 20:28:47 -0700 Subject: [lisp-game-dev] Greetings In-Reply-To: References: Message-ID: Oh, and also I should probably link the wiki, which might also provide useful resources: http://lispgames.org/ On Sat, Apr 23, 2011 at 8:26 PM, Elliott Slaughter < elliottslaughter at gmail.com> wrote: > Welcome! > > Here are some libraries you might check out: > > http://www.xach.com/lisp/vecto/ > http://common-lisp.net/project/cl-cairo2/ > > http://code.google.com/p/lispbuilder/wiki/LispbuilderSDL > > With respect to > Lisp distributions, I would highly suggest quicklisp ( > http://www.quicklisp.org/). In general my impression has been that > lisp-boxes are very poorly supported (probably because experienced Lispers > don't use them), whereas quicklisp has a very active community (and has > attracted many older Lispers). > > Hope that helps. > > On Sat, Apr 23, 2011 at 7:53 PM, Jason Burke wrote: > >> Hell All, >> >> I'm new to the list, and I'm looking for an easy to work with 2d canvas >> library. What would everyone recommend? >> >> I'm using the lisp-in-a-box distribution, and I would prefer that it works >> with that (though I might be willing to try SBCL). >> >> Thanks, >> >> Jason >> >> _______________________________________________ >> lisp-game-dev mailing list >> lisp-game-dev at common-lisp.net >> http://common-lisp.net/cgi-bin/mailman/listinfo/lisp-game-dev >> >> > > > -- > Elliott Slaughter > > "Don't worry about what anybody else is going to do. The best way to > predict the future is to invent it." - Alan Kay > -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay -------------- next part -------------- An HTML attachment was scrubbed... URL: